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root/sound/pci/au88x0/au8810.h

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/*
    Aureal Advantage Soundcard driver.
 */

#define CHIP_AU8810

#define CARD_NAME "Aureal Advantage 3D Sound Processor"
#define CARD_NAME_SHORT "au8810"

#define NR_ADB          0x10
#define NR_WT           0x00
#define NR_SRC          0x10
#define NR_A3D          0x10
#define NR_MIXIN        0x20
#define NR_MIXOUT       0x10


/* ADBDMA */
#define VORTEX_ADBDMA_STAT 0x27e00      /* read only, subbuffer, DMA pos */
#define         POS_MASK 0x00000fff
#define     POS_SHIFT 0x0
#define         ADB_SUBBUF_MASK 0x00003000      /* ADB only. */
#define     ADB_SUBBUF_SHIFT 0xc        /* ADB only. */
#define VORTEX_ADBDMA_CTRL 0x27180      /* write only; format, flags, DMA pos */
#define         OFFSET_MASK 0x00000fff
#define     OFFSET_SHIFT 0x0
#define         IE_MASK 0x00001000      /* interrupt enable. */
#define     IE_SHIFT 0xc
#define     DIR_MASK 0x00002000 /* Direction */
#define     DIR_SHIFT 0xd
#define         FMT_MASK 0x0003c000
#define         FMT_SHIFT 0xe
// The ADB masks and shift also are valid for the wtdma, except if specified otherwise.
#define VORTEX_ADBDMA_BUFCFG0 0x27100
#define VORTEX_ADBDMA_BUFCFG1 0x27104
#define VORTEX_ADBDMA_BUFBASE 0x27000
#define VORTEX_ADBDMA_START 0x27c00     /* Which subbuffer starts */

#define VORTEX_ADBDMA_STATUS 0x27A90    /* stored at AdbDma->this_10 / 2 DWORD in size. */

/* WTDMA */
#define VORTEX_WTDMA_CTRL 0x27fd8       /* format, DMA pos */
#define VORTEX_WTDMA_STAT 0x27fe8       /* DMA subbuf, DMA pos */
#define     WT_SUBBUF_MASK 0x3
#define     WT_SUBBUF_SHIFT 0xc
#define VORTEX_WTDMA_BUFBASE 0x27fc0
#define VORTEX_WTDMA_BUFCFG0 0x27fd0
#define VORTEX_WTDMA_BUFCFG1 0x27fd4
#define VORTEX_WTDMA_START 0x27fe4      /* which subbuffer is first */

/* ADB */
#define VORTEX_ADB_SR 0x28400   /* Samplerates enable/disable */
#define VORTEX_ADB_RTBASE 0x28000
#define VORTEX_ADB_RTBASE_COUNT 173
#define VORTEX_ADB_CHNBASE 0x282b4
#define VORTEX_ADB_CHNBASE_COUNT 24
#define         ROUTE_MASK      0xffff
#define         SOURCE_MASK     0xff00
#define     ADB_MASK   0xff
#define         ADB_SHIFT 0x8

/* ADB address */
#define         OFFSET_ADBDMA   0x00
#define         OFFSET_SRCIN    0x40
#define         OFFSET_SRCOUT   0x20
#define         OFFSET_MIXIN    0x50
#define         OFFSET_MIXOUT   0x30
#define         OFFSET_CODECIN  0x70
#define         OFFSET_CODECOUT 0x88
#define         OFFSET_SPORTIN  0x78    /* ch 0x13 */
#define         OFFSET_SPORTOUT 0x90
#define         OFFSET_SPDIFOUT 0x92    /* ch 0x14 check this! */
#define         OFFSET_EQIN     0xa0
#define         OFFSET_EQOUT    0x7e    /* 2 routes on ch 0x11 */
#define         OFFSET_XTALKOUT 0x66    /* crosstalk canceller (source) */
#define         OFFSET_XTALKIN  0x96    /* crosstalk canceller (sink) */
#define         OFFSET_A3DIN    0x70    /* ADB sink. */
#define         OFFSET_A3DOUT   0xA6    /* ADB source. 2 routes per slice = 8 */
#define         OFFSET_EFXIN    0x80    /* ADB sink. */
#define         OFFSET_EFXOUT   0x68    /* ADB source. */

/* ADB route translate helper */
#define ADB_DMA(x) (x)
#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)
#define ADB_SRCIN(x) (x + OFFSET_SRCIN)
#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)
#define ADB_MIXIN(x) (x + OFFSET_MIXIN)
#define ADB_CODECIN(x) (x + OFFSET_CODECIN)
#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)
#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN)
#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)
#define ADB_SPDIFOUT(x) (x + OFFSET_SPDIFOUT)
#define ADB_EQIN(x) (x + OFFSET_EQIN)
#define ADB_EQOUT(x) (x + OFFSET_EQOUT)
#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT)       /* 0x10 A3D blocks */
#define ADB_A3DIN(x) (x + OFFSET_A3DIN)
#define ADB_XTALKIN(x) (x + OFFSET_XTALKIN)
#define ADB_XTALKOUT(x) (x + OFFSET_XTALKOUT)

#define MIX_OUTL    0xe
#define MIX_OUTR    0xf
#define MIX_INL     0x1e
#define MIX_INR     0x1f
#define MIX_DEFIGAIN 0x08       /* 0x8 => 6dB */
#define MIX_DEFOGAIN 0x08

/* MIXER */
#define VORTEX_MIXER_SR 0x21f00
#define VORTEX_MIXER_CLIP 0x21f80
#define VORTEX_MIXER_CHNBASE 0x21e40
#define VORTEX_MIXER_RTBASE 0x21e00
#define         MIXER_RTBASE_SIZE 0x38
#define VORTEX_MIX_ENIN 0x21a00 /* Input enable bits. 4 bits wide. */
#define VORTEX_MIX_SMP 0x21c00  /* AU8820: 0x9c00 */

/* MIX */
#define VORTEX_MIX_INVOL_A 0x21000      /* in? */
#define VORTEX_MIX_INVOL_B 0x20000      /* out? */
#define VORTEX_MIX_VOL_A 0x21800
#define VORTEX_MIX_VOL_B 0x20800

#define         VOL_MIN 0x80    /* Input volume when muted. */
#define         VOL_MAX 0x7f    /* FIXME: Not confirmed! Just guessed. */

/* SRC */
#define VORTEX_SRC_CHNBASE              0x26c40
#define VORTEX_SRC_RTBASE               0x26c00
#define VORTEX_SRCBLOCK_SR              0x26cc0
#define VORTEX_SRC_SOURCE               0x26cc4
#define VORTEX_SRC_SOURCESIZE   0x26cc8
/* Params
        0x26e00 : 1 U0
        0x26e40 : 2 CR
        0x26e80 : 3 U3
        0x26ec0 : 4 DRIFT1
        0x26f00 : 5 U1
        0x26f40 : 6 DRIFT2
        0x26f80 : 7 U2 : Target rate, direction
*/

#define VORTEX_SRC_CONVRATIO    0x26e40
#define VORTEX_SRC_DRIFT0               0x26e80
#define VORTEX_SRC_DRIFT1               0x26ec0
#define VORTEX_SRC_DRIFT2               0x26f40
#define VORTEX_SRC_U0                   0x26e00
#define         U0_SLOWLOCK             0x200
#define VORTEX_SRC_U1                   0x26f00
#define VORTEX_SRC_U2                   0x26f80
#define VORTEX_SRC_DATA                 0x26800 /* 0xc800 */
#define VORTEX_SRC_DATA0                0x26000

/* FIFO */
#define VORTEX_FIFO_ADBCTRL 0x16100     /* Control bits. */
#define VORTEX_FIFO_WTCTRL 0x16000
#define         FIFO_RDONLY     0x00000001
#define         FIFO_CTRL       0x00000002      /* Allow ctrl. ? */
#define         FIFO_VALID      0x00000010
#define         FIFO_EMPTY      0x00000020
#define         FIFO_U0         0x00001000      /* Unknown. */
#define         FIFO_U1         0x00010000
#define         FIFO_SIZE_BITS 5
#define         FIFO_SIZE       (1<<FIFO_SIZE_BITS)     // 0x20
#define         FIFO_MASK       (FIFO_SIZE-1)   //0x1f    /* at shift left 0xc */
//#define       FIFO_MASK       0x1f    /* at shift left 0xb */
//#define               FIFO_SIZE       0x20
#define         FIFO_BITS       0x03880000
#define VORTEX_FIFO_ADBDATA     0x14000
#define VORTEX_FIFO_WTDATA      0x10000

/* CODEC */
#define VORTEX_CODEC_CTRL       0x29184
#define VORTEX_CODEC_EN         0x29190
#define         EN_CODEC0       0x00000300
#define         EN_AC98         0x00000c00 /* Modem AC98 slots. */
#define         EN_CODEC1       0x00003000
#define         EN_CODEC        (EN_CODEC0 | EN_CODEC1)
#define         EN_SPORT        0x00030000
#define         EN_SPDIF        0x000c0000

#define VORTEX_CODEC_CHN        0x29080
#define VORTEX_CODEC_IO         0x29188

/* SPDIF */
#define VORTEX_SPDIF_FLAGS      0x2205c
#define VORTEX_SPDIF_CFG0       0x291D0
#define VORTEX_SPDIF_CFG1       0x291D4
#define VORTEX_SPDIF_SMPRATE    0x29194

/* Sample timer */
#define VORTEX_SMP_TIME         0x29198

#define VORTEX_MODEM_CTRL       0x291ac

/* IRQ */
#define VORTEX_IRQ_SOURCE 0x2a000       /* Interrupt source flags. */
#define VORTEX_IRQ_CTRL 0x2a004 /* Interrupt source mask. */

#define VORTEX_STAT     0x2a008 /* Status */

#define VORTEX_CTRL             0x2a00c
#define         CTRL_MIDI_EN    0x00000001
#define         CTRL_MIDI_PORT  0x00000060
#define         CTRL_GAME_EN    0x00000008
#define         CTRL_GAME_PORT  0x00000e00
//#define       CTRL_IRQ_ENABLE 0x01004000
#define         CTRL_IRQ_ENABLE 0x00004000

/* write: Timer period config / read: TIMER IRQ ack. */
#define VORTEX_IRQ_STAT         0x2919c

/* DMA */
#define VORTEX_ENGINE_CTRL      0x27ae8
#define         ENGINE_INIT     0x1380000

/* MIDI *//* GAME. */
#define VORTEX_MIDI_DATA        0x28800
#define VORTEX_MIDI_CMD         0x28804 /* Write command / Read status */

#define VORTEX_CTRL2            0x2880c
#define         CTRL2_GAME_ADCMODE 0x40
#define VORTEX_GAME_LEGACY      0x28808
#define VORTEX_GAME_AXIS        0x28810
#define         AXIS_SIZE 4
#define         AXIS_RANGE 0x1fff

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