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root/sound/pci/au88x0/au88x0_a3d.c

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DEFINITIONS

This source file includes following definitions.
  1. a3dsrc_SetTimeConsts
  2. a3dsrc_GetTimeConsts
  3. a3dsrc_SetAtmosTarget
  4. a3dsrc_SetAtmosCurrent
  5. a3dsrc_SetAtmosState
  6. a3dsrc_GetAtmosTarget
  7. a3dsrc_GetAtmosCurrent
  8. a3dsrc_GetAtmosState
  9. a3dsrc_SetHrtfTarget
  10. a3dsrc_SetHrtfCurrent
  11. a3dsrc_SetHrtfState
  12. a3dsrc_SetHrtfOutput
  13. a3dsrc_GetHrtfTarget
  14. a3dsrc_GetHrtfCurrent
  15. a3dsrc_GetHrtfState
  16. a3dsrc_GetHrtfOutput
  17. a3dsrc_SetItdTarget
  18. a3dsrc_SetItdCurrent
  19. a3dsrc_SetItdDline
  20. a3dsrc_GetItdTarget
  21. a3dsrc_GetItdCurrent
  22. a3dsrc_GetItdDline
  23. a3dsrc_SetGainTarget
  24. a3dsrc_SetGainCurrent
  25. a3dsrc_GetGainTarget
  26. a3dsrc_GetGainCurrent
  27. CA3dIO_WriteReg
  28. a3dsrc_SetA3DSampleRate
  29. a3dsrc_EnableA3D
  30. a3dsrc_DisableA3D
  31. a3dsrc_SetA3DControlReg
  32. a3dsrc_SetA3DPointerReg
  33. a3dsrc_GetA3DSampleRate
  34. a3dsrc_GetA3DControlReg
  35. a3dsrc_GetA3DPointerReg
  36. a3dsrc_ZeroSliceIO
  37. a3dsrc_ZeroState
  38. a3dsrc_ZeroStateA3D
  39. a3dsrc_ProgramPipe
  40. a3dsrc_ClearVDBData
  41. vortex_A3dSourceHw_Initialize
  42. Vort3DRend_Initialize
  43. vortex_Vort3D_enable
  44. vortex_Vort3D_disable
  45. vortex_Vort3D_connect
  46. vortex_Vort3D_InitializeSource
  47. vortex_a3d_coord2hrtf
  48. vortex_a3d_coord2itd
  49. vortex_a3d_coord2ild
  50. vortex_a3d_translate_filter
  51. snd_vortex_a3d_hrtf_info
  52. snd_vortex_a3d_itd_info
  53. snd_vortex_a3d_ild_info
  54. snd_vortex_a3d_filter_info
  55. snd_vortex_a3d_get
  56. snd_vortex_a3d_hrtf_put
  57. snd_vortex_a3d_itd_put
  58. snd_vortex_a3d_ild_put
  59. snd_vortex_a3d_filter_put
  60. vortex_a3d_register_controls
  61. vortex_a3d_unregister_controls

/***************************************************************************
 *            au88x0_a3d.c
 *
 *  Fri Jul 18 14:16:22 2003
 *  Copyright  2003  mjander
 *  mjander@users.sourceforge.net
 *
 * A3D. You may think i'm crazy, but this may work someday. Who knows...
 ****************************************************************************/

/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Library General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "au88x0_a3d.h"
#include "au88x0_a3ddata.c"
#include "au88x0_xtalk.h"
#include "au88x0.h"

static void
a3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack,
                     short GTrack, short CTrack)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);
}

#if 0
static void
a3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack,
                     short *GTrack, short *CTrack)
{
        // stub!
}

#endif
/* Atmospheric absorbtion. */

static void
a3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d,
                      short e)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_A21Target),
                (e << 0x10) | d);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_B10Target),
                (b << 0x10) | aa);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);
}

static void
a3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d,
                       short e)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_A12Current),
                (e << 0x10) | d);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_B01Current),
                (b << 0x10) | aa);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);
}

static void
a3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1);
        hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2);
        hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1);
        hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);
}

#if 0
static void
a3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c,
                      short *d, short *e)
{
}
static void
a3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2,
                       short *aa12, short *ba12)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *aa12 =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_A12Current));
        *ba12 =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_A12Current));
        *ab01 =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_B01Current));
        *bb01 =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_B01Current));
        *b2 =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_B2Current));
}

static void
a3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2)
{

}

#endif
/* HRTF */

static void
a3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < HRTF_SZ; i++)
                hwwrite(vortex->mmio,
                        a3d_addrB(a->slice, a->source,
                                  A3D_B_HrtfTarget) + (i << 2),
                        (b[i] << 0x10) | aa[i]);
}

static void
a3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < HRTF_SZ; i++)
                hwwrite(vortex->mmio,
                        a3d_addrB(a->slice, a->source,
                                  A3D_B_HrtfCurrent) + (i << 2),
                        (b[i] << 0x10) | aa[i]);
}

static void
a3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < HRTF_SZ; i++)
                hwwrite(vortex->mmio,
                        a3d_addrB(a->slice, a->source,
                                  A3D_B_HrtfDelayLine) + (i << 2),
                        (b[i] << 0x10) | aa[i]);
}

static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left);
        hwwrite(vortex->mmio,
                a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);
}

#if 0
static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < HRTF_SZ; i++)
                aa[i] =
                    hwread(vortex->mmio,
                           a3d_addrA(a->slice, a->source,
                                     A3D_A_HrtfTarget + (i << 2)));
        for (i = 0; i < HRTF_SZ; i++)
                b[i] =
                    hwread(vortex->mmio,
                           a3d_addrB(a->slice, a->source,
                                     A3D_B_HrtfTarget + (i << 2)));
}

static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < HRTF_SZ; i++)
                aa[i] =
                    hwread(vortex->mmio,
                           a3d_addrA(a->slice, a->source,
                                     A3D_A_HrtfCurrent + (i << 2)));
        for (i = 0; i < HRTF_SZ; i++)
                b[i] =
                    hwread(vortex->mmio,
                           a3d_addrB(a->slice, a->source,
                                     A3D_B_HrtfCurrent + (i << 2)));
}

static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;
        // FIXME: verify this!
        for (i = 0; i < HRTF_SZ; i++)
                aa[i] =
                    hwread(vortex->mmio,
                           a3d_addrA(a->slice, a->source,
                                     A3D_A_HrtfDelayLine + (i << 2)));
        for (i = 0; i < HRTF_SZ; i++)
                b[i] =
                    hwread(vortex->mmio,
                           a3d_addrB(a->slice, a->source,
                                     A3D_B_HrtfDelayLine + (i << 2)));
}

static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *left =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL));
        *right =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));
}

#endif

/* Interaural Time Difference. 
 * "The other main clue that humans use to locate sounds, is called 
 * Interaural Time Difference (ITD). The differences in distance from 
 * the sound source to a listeners ears means  that the sound will 
 * reach one ear slightly before the other....", found somewhere with google.*/
static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);

        if (litd < 0)
                litd = 0;
        if (litd > 0x57FF)
                litd = 0x57FF;
        if (ritd < 0)
                ritd = 0;
        if (ritd > 0x57FF)
                ritd = 0x57FF;
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_ITDTarget),
                (ritd << 0x10) | litd);
        //hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd);
}

static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);

        if (litd < 0)
                litd = 0;
        if (litd > 0x57FF)
                litd = 0x57FF;
        if (ritd < 0)
                ritd = 0;
        if (ritd > 0x57FF)
                ritd = 0x57FF;
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent),
                (ritd << 0x10) | litd);
        //hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd);
}

static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;
        /* 45 != 40 -> Check this ! */
        for (i = 0; i < DLINE_SZ; i++)
                hwwrite(vortex->mmio,
                        a3d_addrA(a->slice, a->source,
                                  A3D_A_ITDDelayLine) + (i << 2), dline[i]);
}

#if 0
static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *ritd =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_ITDTarget));
        *litd =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_ITDTarget));
}

static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);

        *ritd =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent));
        *litd =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent));
}

static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < DLINE_SZ; i++)
                dline[i] =
                    hwread(vortex->mmio,
                           a3d_addrA(a->slice, a->source,
                                     A3D_A_ITDDelayLine + (i << 2)));
}

#endif
/* This is may be used for ILD Interaural Level Difference. */

static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_GainTarget),
                (right << 0x10) | left);
}

static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio,
                a3d_addrB(a->slice, a->source, A3D_B_GainCurrent),
                (right << 0x10) | left);
}

#if 0
static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *right =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_GainTarget));
        *left =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_GainTarget));
}

static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *right =
            hwread(vortex->mmio,
                   a3d_addrA(a->slice, a->source, A3D_A_GainCurrent));
        *left =
            hwread(vortex->mmio,
                   a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));
}

/* CA3dIO this func seems to be inlined all over this place. */
static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, addr, (aa << 0x10) | b);
}

#endif
/* Generic A3D stuff */

static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int esp0 = 0;

        esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3);
        hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0);
        //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0);
}

static void a3dsrc_EnableA3D(a3dsrc_t * a)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
                0xF0000001);
        //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001);
}

static void a3dsrc_DisableA3D(a3dsrc_t * a)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
                0xF0000000);
}

static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl);
}

static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr);
}

#if 0
static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd))
                >> 3) & 0x1f);
        //*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f);
}

static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd));
}

static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        *ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd));
}

#endif
static void a3dsrc_ZeroSliceIO(a3dsrc_t * a)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);
        int i;

        for (i = 0; i < 8; i++)
                hwwrite(vortex->mmio,
                        A3D_SLICE_VDBDest +
                        ((((a->slice) << 0xb) + i) << 2), 0);
        for (i = 0; i < 4; i++)
                hwwrite(vortex->mmio,
                        A3D_SLICE_VDBSource +
                        ((((a->slice) << 0xb) + i) << 2), 0);
}

/* Reset Single A3D source. */
static void a3dsrc_ZeroState(a3dsrc_t * a)
{

        //printk("vortex: ZeroState slice: %d, source %d\n", a->slice, a->source);

        a3dsrc_SetAtmosState(a, 0, 0, 0, 0);
        a3dsrc_SetHrtfState(a, A3dHrirZeros, A3dHrirZeros);
        a3dsrc_SetItdDline(a, A3dItdDlineZeros);
        a3dsrc_SetHrtfOutput(a, 0, 0);
        a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);

        a3dsrc_SetAtmosCurrent(a, 0, 0, 0, 0, 0);
        a3dsrc_SetAtmosTarget(a, 0, 0, 0, 0, 0);
        a3dsrc_SetItdCurrent(a, 0, 0);
        a3dsrc_SetItdTarget(a, 0, 0);
        a3dsrc_SetGainCurrent(a, 0, 0);
        a3dsrc_SetGainTarget(a, 0, 0);

        a3dsrc_SetHrtfCurrent(a, A3dHrirZeros, A3dHrirZeros);
        a3dsrc_SetHrtfTarget(a, A3dHrirZeros, A3dHrirZeros);
}

/* Reset entire A3D engine */
static void a3dsrc_ZeroStateA3D(a3dsrc_t * a)
{
        int i, var, var2;

        if ((a->vortex) == NULL) {
                printk(KERN_ERR "vortex: ZeroStateA3D: ERROR: a->vortex is NULL\n");
                return;
        }

        a3dsrc_SetA3DControlReg(a, 0);
        a3dsrc_SetA3DPointerReg(a, 0);

        var = a->slice;
        var2 = a->source;
        for (i = 0; i < 4; i++) {
                a->slice = i;
                a3dsrc_ZeroSliceIO(a);
                //a3dsrc_ZeroState(a);
        }
        a->source = var2;
        a->slice = var;
}

/* Program A3D block as pass through */
static void a3dsrc_ProgramPipe(a3dsrc_t * a)
{
        a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);
        a3dsrc_SetAtmosCurrent(a, 0, 0x4000, 0, 0, 0);
        a3dsrc_SetAtmosTarget(a, 0x4000, 0, 0, 0, 0);
        a3dsrc_SetItdCurrent(a, 0, 0);
        a3dsrc_SetItdTarget(a, 0, 0);
        a3dsrc_SetGainCurrent(a, 0x7fff, 0x7fff);
        a3dsrc_SetGainTarget(a, 0x7fff, 0x7fff);

        /* SET HRTF HERE */

        /* Single spike leads to identity transfer function. */
        a3dsrc_SetHrtfCurrent(a, A3dHrirImpulse, A3dHrirImpulse);
        a3dsrc_SetHrtfTarget(a, A3dHrirImpulse, A3dHrirImpulse);

        /* Test: Sounds saturated. */
        //a3dsrc_SetHrtfCurrent(a, A3dHrirSatTest, A3dHrirSatTest);
        //a3dsrc_SetHrtfTarget(a, A3dHrirSatTest, A3dHrirSatTest);      
}

/* VDB = Vortex audio Dataflow Bus */
#if 0
static void a3dsrc_ClearVDBData(a3dsrc_t * a, unsigned long aa)
{
        vortex_t *vortex = (vortex_t *) (a->vortex);

        // ((aa >> 2) << 8) - (aa >> 2)
        hwwrite(vortex->mmio,
                a3d_addrS(a->slice, A3D_SLICE_VDBDest) + (a->source << 2), 0);
        hwwrite(vortex->mmio,
                a3d_addrS(a->slice,
                          A3D_SLICE_VDBDest + 4) + (a->source << 2), 0);
        /*
           hwwrite(vortex->mmio, 0x19c00 + (((aa>>2)*255*4)+aa)*8, 0);
           hwwrite(vortex->mmio, 0x19c04 + (((aa>>2)*255*4)+aa)*8, 0);
         */
}
#endif

/* A3D HwSource stuff. */

static void vortex_A3dSourceHw_Initialize(vortex_t * v, int source, int slice)
{
        a3dsrc_t *a3dsrc = &(v->a3d[source + (slice * 4)]);
        //a3dsrc_t *a3dsrc = &(v->a3d[source + (slice*4)]);

        a3dsrc->vortex = (void *)v;
        a3dsrc->source = source;        /* source */
        a3dsrc->slice = slice;  /* slice */
        a3dsrc_ZeroState(a3dsrc);
        /* Added by me. */
        a3dsrc_SetA3DSampleRate(a3dsrc, 0x11);
}

static int Vort3DRend_Initialize(vortex_t * v, unsigned short mode)
{
        v->xt_mode = mode;      /* this_14 */

        vortex_XtalkHw_init(v);
        vortex_XtalkHw_SetGainsAllChan(v);
        switch (v->xt_mode) {
        case XT_SPEAKER0:
                vortex_XtalkHw_ProgramXtalkNarrow(v);
                break;
        case XT_SPEAKER1:
                vortex_XtalkHw_ProgramXtalkWide(v);
                break;
        default:
        case XT_HEADPHONE:
                vortex_XtalkHw_ProgramPipe(v);
                break;
        case XT_DIAMOND:
                vortex_XtalkHw_ProgramDiamondXtalk(v);
                break;
        }
        vortex_XtalkHw_SetSampleRate(v, 0x11);
        vortex_XtalkHw_Enable(v);
        return 0;
}

/* 3D Sound entry points. */

static int vortex_a3d_register_controls(vortex_t * vortex);
static void vortex_a3d_unregister_controls(vortex_t * vortex);
/* A3D base support init/shudown */
static void __devinit vortex_Vort3D_enable(vortex_t * v)
{
        int i;

        Vort3DRend_Initialize(v, XT_HEADPHONE);
        for (i = 0; i < NR_A3D; i++) {
                vortex_A3dSourceHw_Initialize(v, i % 4, i >> 2);
                a3dsrc_ZeroStateA3D(&(v->a3d[0]));
        }
        /* Register ALSA controls */
        vortex_a3d_register_controls(v);
}

static void vortex_Vort3D_disable(vortex_t * v)
{
        vortex_XtalkHw_Disable(v);
        vortex_a3d_unregister_controls(v);
}

/* Make A3D subsystem connections. */
static void vortex_Vort3D_connect(vortex_t * v, int en)
{
        int i;
        
// Disable AU8810 routes, since they seem to be wrong (in au8810.h).
#ifdef CHIP_AU8810
        return;
#endif
        
#if 1
        /* Alloc Xtalk mixin resources */
        v->mixxtlk[0] =
            vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
        if (v->mixxtlk[0] < 0) {
                printk
                    ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n");
                return;
        }
        v->mixxtlk[1] =
            vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
        if (v->mixxtlk[1] < 0) {
                printk
                    ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n");
                return;
        }
#endif

        /* Connect A3D -> XTALK */
        for (i = 0; i < 4; i++) {
                // 2 outputs per each A3D slice. 
                vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2), ADB_XTALKIN(i));
                vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2) + 1, ADB_XTALKIN(5 + i));
        }
#if 0
        vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_EQIN(2));
        vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_EQIN(3));
#else
        /* Connect XTalk -> mixer */
        vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_MIXIN(v->mixxtlk[0]));
        vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_MIXIN(v->mixxtlk[1]));
        vortex_connection_mixin_mix(v, en, v->mixxtlk[0], v->mixplayb[0], 0);
        vortex_connection_mixin_mix(v, en, v->mixxtlk[1], v->mixplayb[1], 0);
        vortex_mix_setinputvolumebyte(v, v->mixplayb[0], v->mixxtlk[0],
                                      en ? MIX_DEFIGAIN : VOL_MIN);
        vortex_mix_setinputvolumebyte(v, v->mixplayb[1], v->mixxtlk[1],
                                      en ? MIX_DEFIGAIN : VOL_MIN);
        if (VORTEX_IS_QUAD(v)) {
                vortex_connection_mixin_mix(v, en, v->mixxtlk[0],
                                            v->mixplayb[2], 0);
                vortex_connection_mixin_mix(v, en, v->mixxtlk[1],
                                            v->mixplayb[3], 0);
                vortex_mix_setinputvolumebyte(v, v->mixplayb[2],
                                              v->mixxtlk[0],
                                              en ? MIX_DEFIGAIN : VOL_MIN);
                vortex_mix_setinputvolumebyte(v, v->mixplayb[3],
                                              v->mixxtlk[1],
                                              en ? MIX_DEFIGAIN : VOL_MIN);
        }
#endif
}

/* Initialize one single A3D source. */
static void vortex_Vort3D_InitializeSource(a3dsrc_t * a, int en)
{
        if (a->vortex == NULL) {
                printk
                    ("vortex: Vort3D_InitializeSource: A3D source not initialized\n");
                return;
        }
        if (en) {
                a3dsrc_ProgramPipe(a);
                a3dsrc_SetA3DSampleRate(a, 0x11);
                a3dsrc_SetTimeConsts(a, HrtfTCDefault,
                                     ItdTCDefault, GainTCDefault,
                                     CoefTCDefault);
                /* Remark: zero gain is muted. */
                //a3dsrc_SetGainTarget(a,0,0);
                //a3dsrc_SetGainCurrent(a,0,0);
                a3dsrc_EnableA3D(a);
        } else {
                a3dsrc_DisableA3D(a);
                a3dsrc_ZeroState(a);
        }
}

/* Conversion of coordinates into 3D parameters. */

static void vortex_a3d_coord2hrtf(a3d_Hrtf_t hrtf, int *coord)
{
        /* FIXME: implement this. */

}
static void vortex_a3d_coord2itd(a3d_Itd_t itd, int *coord)
{
        /* FIXME: implement this. */

}
static void vortex_a3d_coord2ild(a3d_LRGains_t ild, int left, int right)
{
        /* FIXME: implement this. */

}
static void vortex_a3d_translate_filter(a3d_atmos_t filter, int *params)
{
        /* FIXME: implement this. */

}

/* ALSA control interface.  */

static int
snd_vortex_a3d_hrtf_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
        uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
        uinfo->count = 6;
        uinfo->value.integer.min = 0x00000000;
        uinfo->value.integer.max = 0xffffffff;
        return 0;
}
static int
snd_vortex_a3d_itd_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
        uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
        uinfo->count = 2;
        uinfo->value.integer.min = 0x00000000;
        uinfo->value.integer.max = 0xffffffff;
        return 0;
}
static int
snd_vortex_a3d_ild_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
        uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
        uinfo->count = 2;
        uinfo->value.integer.min = 0x00000000;
        uinfo->value.integer.max = 0xffffffff;
        return 0;
}
static int
snd_vortex_a3d_filter_info(struct snd_kcontrol *kcontrol,
                           struct snd_ctl_elem_info *uinfo)
{
        uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
        uinfo->count = 4;
        uinfo->value.integer.min = 0x00000000;
        uinfo->value.integer.max = 0xffffffff;
        return 0;
}

static int
snd_vortex_a3d_get(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_value *ucontrol)
{
        //a3dsrc_t *a = kcontrol->private_data;
        /* No read yet. Would this be really useable/needed ? */

        return 0;
}

static int
snd_vortex_a3d_hrtf_put(struct snd_kcontrol *kcontrol,
                        struct snd_ctl_elem_value *ucontrol)
{
        a3dsrc_t *a = kcontrol->private_data;
        int changed = 1, i;
        int coord[6];
        for (i = 0; i < 6; i++)
                coord[i] = ucontrol->value.integer.value[i];
        /* Translate orientation coordinates to a3d params. */
        vortex_a3d_coord2hrtf(a->hrtf[0], coord);
        vortex_a3d_coord2hrtf(a->hrtf[1], coord);
        a3dsrc_SetHrtfTarget(a, a->hrtf[0], a->hrtf[1]);
        a3dsrc_SetHrtfCurrent(a, a->hrtf[0], a->hrtf[1]);
        return changed;
}

static int
snd_vortex_a3d_itd_put(struct snd_kcontrol *kcontrol,
                       struct snd_ctl_elem_value *ucontrol)
{
        a3dsrc_t *a = kcontrol->private_data;
        int coord[6];
        int i, changed = 1;
        for (i = 0; i < 6; i++)
                coord[i] = ucontrol->value.integer.value[i];
        /* Translate orientation coordinates to a3d params. */
        vortex_a3d_coord2itd(a->hrtf[0], coord);
        vortex_a3d_coord2itd(a->hrtf[1], coord);
        /* Inter aural time difference. */
        a3dsrc_SetItdTarget(a, a->itd[0], a->itd[1]);
        a3dsrc_SetItdCurrent(a, a->itd[0], a->itd[1]);
        a3dsrc_SetItdDline(a, a->dline);
        return changed;
}

static int
snd_vortex_a3d_ild_put(struct snd_kcontrol *kcontrol,
                       struct snd_ctl_elem_value *ucontrol)
{
        a3dsrc_t *a = kcontrol->private_data;
        int changed = 1;
        int l, r;
        /* There may be some scale tranlation needed here. */
        l = ucontrol->value.integer.value[0];
        r = ucontrol->value.integer.value[1];
        vortex_a3d_coord2ild(a->ild, l, r);
        /* Left Right panning. */
        a3dsrc_SetGainTarget(a, l, r);
        a3dsrc_SetGainCurrent(a, l, r);
        return changed;
}

static int
snd_vortex_a3d_filter_put(struct snd_kcontrol *kcontrol,
                          struct snd_ctl_elem_value *ucontrol)
{
        a3dsrc_t *a = kcontrol->private_data;
        int i, changed = 1;
        int params[6];
        for (i = 0; i < 6; i++)
                params[i] = ucontrol->value.integer.value[i];
        /* Translate generic filter params to a3d filter params. */
        vortex_a3d_translate_filter(a->filter, params);
        /* Atmospheric absorbtion and filtering. */
        a3dsrc_SetAtmosTarget(a, a->filter[0],
                              a->filter[1], a->filter[2],
                              a->filter[3], a->filter[4]);
        a3dsrc_SetAtmosCurrent(a, a->filter[0],
                               a->filter[1], a->filter[2],
                               a->filter[3], a->filter[4]);
        return changed;
}

static struct snd_kcontrol_new vortex_a3d_kcontrol __devinitdata = {
        .iface = SNDRV_CTL_ELEM_IFACE_PCM,
        .name = "Playback PCM advanced processing",
        .access = SNDRV_CTL_ELEM_ACCESS_READWRITE,
        .info = snd_vortex_a3d_hrtf_info,
        .get = snd_vortex_a3d_get,
        .put = snd_vortex_a3d_hrtf_put,
};

/* Control (un)registration. */
static int __devinit vortex_a3d_register_controls(vortex_t * vortex)
{
        struct snd_kcontrol *kcontrol;
        int err, i;
        /* HRTF controls. */
        for (i = 0; i < NR_A3D; i++) {
                if ((kcontrol =
                     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
                        return -ENOMEM;
                kcontrol->id.numid = CTRLID_HRTF;
                kcontrol->info = snd_vortex_a3d_hrtf_info;
                kcontrol->put = snd_vortex_a3d_hrtf_put;
                if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
                        return err;
        }
        /* ITD controls. */
        for (i = 0; i < NR_A3D; i++) {
                if ((kcontrol =
                     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
                        return -ENOMEM;
                kcontrol->id.numid = CTRLID_ITD;
                kcontrol->info = snd_vortex_a3d_itd_info;
                kcontrol->put = snd_vortex_a3d_itd_put;
                if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
                        return err;
        }
        /* ILD (gains) controls. */
        for (i = 0; i < NR_A3D; i++) {
                if ((kcontrol =
                     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
                        return -ENOMEM;
                kcontrol->id.numid = CTRLID_GAINS;
                kcontrol->info = snd_vortex_a3d_ild_info;
                kcontrol->put = snd_vortex_a3d_ild_put;
                if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
                        return err;
        }
        /* Filter controls. */
        for (i = 0; i < NR_A3D; i++) {
                if ((kcontrol =
                     snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL)
                        return -ENOMEM;
                kcontrol->id.numid = CTRLID_FILTER;
                kcontrol->info = snd_vortex_a3d_filter_info;
                kcontrol->put = snd_vortex_a3d_filter_put;
                if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0)
                        return err;
        }
        return 0;
}

static void vortex_a3d_unregister_controls(vortex_t * vortex)
{

}

/* End of File*/

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