A3D_A_ITDDelayLine 297 sound/pci/au88x0/au88x0_a3d.c A3D_A_ITDDelayLine) + (i << 2), dline[i]); A3D_A_ITDDelayLine 333 sound/pci/au88x0/au88x0_a3d.c A3D_A_ITDDelayLine + (i << 2)));