A3D_A_ITDDelayLine  297 sound/pci/au88x0/au88x0_a3d.c 				  A3D_A_ITDDelayLine) + (i << 2), dline[i]);
A3D_A_ITDDelayLine  333 sound/pci/au88x0/au88x0_a3d.c 				     A3D_A_ITDDelayLine + (i << 2)));