snd_azf3328_game_inw 1430 sound/pci/azt3328.c 	snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE);
snd_azf3328_game_inw 1499 sound/pci/azt3328.c 			chip->axes[i] = snd_azf3328_game_inw(