ODEBUG_STATE_NONE   59 lib/debugobjects.c 	[ODEBUG_STATE_NONE]		= "none",
ODEBUG_STATE_NONE  128 lib/debugobjects.c 		obj->state  = ODEBUG_STATE_NONE;
ODEBUG_STATE_NONE  281 lib/debugobjects.c 	case ODEBUG_STATE_NONE:
ODEBUG_STATE_NONE  453 lib/debugobjects.c 	case ODEBUG_STATE_NONE:
ODEBUG_STATE_NONE  749 lib/debugobjects.c 	if (!obj && state != ODEBUG_STATE_NONE) {
ODEBUG_STATE_NONE  822 lib/debugobjects.c 	if (check_results(&obj, ODEBUG_STATE_NONE, fixups, warnings))
ODEBUG_STATE_NONE  833 lib/debugobjects.c 	if (check_results(&obj, ODEBUG_STATE_NONE, fixups, warnings))
ODEBUG_STATE_NONE  844 lib/debugobjects.c 	if (check_results(&obj, ODEBUG_STATE_NONE, ++fixups, ++warnings))