ODEBUG_STATE_NONE 59 lib/debugobjects.c [ODEBUG_STATE_NONE] = "none", ODEBUG_STATE_NONE 128 lib/debugobjects.c obj->state = ODEBUG_STATE_NONE; ODEBUG_STATE_NONE 281 lib/debugobjects.c case ODEBUG_STATE_NONE: ODEBUG_STATE_NONE 453 lib/debugobjects.c case ODEBUG_STATE_NONE: ODEBUG_STATE_NONE 749 lib/debugobjects.c if (!obj && state != ODEBUG_STATE_NONE) { ODEBUG_STATE_NONE 822 lib/debugobjects.c if (check_results(&obj, ODEBUG_STATE_NONE, fixups, warnings)) ODEBUG_STATE_NONE 833 lib/debugobjects.c if (check_results(&obj, ODEBUG_STATE_NONE, fixups, warnings)) ODEBUG_STATE_NONE 844 lib/debugobjects.c if (check_results(&obj, ODEBUG_STATE_NONE, ++fixups, ++warnings))