snd_sonicvibes_in1  610 sound/pci/sonicvibes.c 		udreg = snd_sonicvibes_in1(sonic, SV_IREG_UD_BUTTON);
snd_sonicvibes_in1  614 sound/pci/sonicvibes.c 		oleft = mleft = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ANALOG);
snd_sonicvibes_in1  615 sound/pci/sonicvibes.c 		oright = mright = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ANALOG);
snd_sonicvibes_in1  900 sound/pci/sonicvibes.c 	ucontrol->value.enumerated.item[0] = ((snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC) & SV_RECSRC_OUT) >> 5) - 1;
snd_sonicvibes_in1  901 sound/pci/sonicvibes.c 	ucontrol->value.enumerated.item[1] = ((snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC) & SV_RECSRC_OUT) >> 5) - 1;
snd_sonicvibes_in1  918 sound/pci/sonicvibes.c 	oval1 = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC);
snd_sonicvibes_in1  919 sound/pci/sonicvibes.c 	oval2 = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC);
snd_sonicvibes_in1  955 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, reg)>> shift) & mask;
snd_sonicvibes_in1  977 sound/pci/sonicvibes.c 	oval = snd_sonicvibes_in1(sonic, reg);
snd_sonicvibes_in1 1013 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, left_reg) >> shift_left) & mask;
snd_sonicvibes_in1 1014 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[1] = (snd_sonicvibes_in1(sonic, right_reg) >> shift_right) & mask;
snd_sonicvibes_in1 1044 sound/pci/sonicvibes.c 	oval1 = snd_sonicvibes_in1(sonic, left_reg);
snd_sonicvibes_in1 1045 sound/pci/sonicvibes.c 	oval2 = snd_sonicvibes_in1(sonic, right_reg);