snd_sonicvibes_in1 610 sound/pci/sonicvibes.c udreg = snd_sonicvibes_in1(sonic, SV_IREG_UD_BUTTON); snd_sonicvibes_in1 614 sound/pci/sonicvibes.c oleft = mleft = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ANALOG); snd_sonicvibes_in1 615 sound/pci/sonicvibes.c oright = mright = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ANALOG); snd_sonicvibes_in1 900 sound/pci/sonicvibes.c ucontrol->value.enumerated.item[0] = ((snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC) & SV_RECSRC_OUT) >> 5) - 1; snd_sonicvibes_in1 901 sound/pci/sonicvibes.c ucontrol->value.enumerated.item[1] = ((snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC) & SV_RECSRC_OUT) >> 5) - 1; snd_sonicvibes_in1 918 sound/pci/sonicvibes.c oval1 = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC); snd_sonicvibes_in1 919 sound/pci/sonicvibes.c oval2 = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC); snd_sonicvibes_in1 955 sound/pci/sonicvibes.c ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, reg)>> shift) & mask; snd_sonicvibes_in1 977 sound/pci/sonicvibes.c oval = snd_sonicvibes_in1(sonic, reg); snd_sonicvibes_in1 1013 sound/pci/sonicvibes.c ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, left_reg) >> shift_left) & mask; snd_sonicvibes_in1 1014 sound/pci/sonicvibes.c ucontrol->value.integer.value[1] = (snd_sonicvibes_in1(sonic, right_reg) >> shift_right) & mask; snd_sonicvibes_in1 1044 sound/pci/sonicvibes.c oval1 = snd_sonicvibes_in1(sonic, left_reg); snd_sonicvibes_in1 1045 sound/pci/sonicvibes.c oval2 = snd_sonicvibes_in1(sonic, right_reg);