SNDRV_TIMER_EVENT_CONTINUE  684 include/sound/asound.h SNDRV_TIMER_EVENT_CONTINUE,		/* val = resolution in ns */
SNDRV_TIMER_EVENT_CONTINUE  692 include/sound/asound.h SNDRV_TIMER_EVENT_MCONTINUE = SNDRV_TIMER_EVENT_CONTINUE + 10,